Said online games from popular philosophically, that network based on interactive platforms, providing players a common entertainment environment game world. Or, more simply put, network-connected premise of the game are known as online games. However as time of over, game industry of quickly development and all aspects of external force effect, had let many players tizzy of role played class game is into has today game of fashion, and due to its need players long time of inputs to training game hero this a features, makes network game most has value reflected of time concept in role played class game in the get has most aptly and full of play. Therefore, after the long years of baptism, our "online games" has been removed from the original games that rely on network interconnection as a prerequisite the transformation it has long said that "role playing game". On television, networks, and even live chat between friends in words, as long as it comes to online games, absolutely cannot be separated from the role playing the main features of the game.
Once legends and miracles to present Heaven 2, RF, everything all have let us feel role playing games online games position and value. But on the other hand, as the player groups may have felt, at present, the same role playing such games have appeared to have some more or less monotonous and tedious, individual classic products aside, most role playing games are always stop at random to make "upgrades, Devil", over time, on the culture of the roles of passion gone, interest in the game naturally fade. Because of this, some people even have come up with--how far can today's online games go? This question. In other words, the online game aside over the years style, in the role playing game taking advantage of the full integration of the other game types, players will bring a completely new game impulse?
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